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Rugby Guide Written by: Author Unknown |
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| Chapter 1
- General Principals Chapter 2 - Playing Field Chapter 3 - Game Start Chapter 4 - Rucks and Mauls Chapter 5 - Penalties Chapter 6 - Running and Trys Chapter 7 - Tactical Kicking Chapter 8 - Scrums Chapter 9 - Lineouts Chapter 10 - Completion of Play Chapter 11 - Terminology |
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Chapter
1 - The general principles of rugby
union matches:
Teams in a fifteens match will consist of two groups of players, the
forwards and the backs. Each position has a specific number and responsibilities
during the two 40 minutes halves of a match. The players are as follows: Chapter
3 - Game start: Chapter
4 - Rucks and Mauls (Loose Play):
Chapter
6 - More on running and trys: When the ball is being run, a player tackled to the ground must immediately
release the ball (the defender tackling the runner must release the runner
after the tackle) making it available to both teams. Typically the tackled
player will attempt to place the ball closest to his own supporting players.
Those supporting players will make a decision to pickup the loose ball
or drive over the ball and tackled player to bind together into a new
ruck. The defending team will do the same thing in an attempt to push
the attacking team backwards. If the ball is picked up and advanced again
by either side, a maul can quickly ensue if the advance is checked by
the defense and the ball does not go to the ground. Each time a successive
ruck or maul is set, it is described as a phase of play. The conversion kick is a place kick taken immediately after the try.
The defending team must retreat to the end goal area but can rush the
kick once the kicker makes a move towards the ball to kick it through
the uprights. Chapter
7 - Tactical kicking: Chapter
8 - Scrums: The typical procedure of scrummaging involves each set of front row players
binding and the hookers calling for the locks to join the formation. The
flankers join on each side of the locks setting their shoulders below
a prop's outside buttock. The No. 8 joins at the back between the hips
of the two locks. While this is occurring the captain of the forwards
can be calling a play while the backs are shouting out code words signalling
what play they will be running. The forward pack with the ball feed is
then allowed the courtesy of initiating the coming together of the scrum.
Upon a prearranged signal between the hooker and scrumhalf, the scrumhalf
will roll the ball into the tunnel underneath the two locked together
front rows. Each of the hookers will then attempt to push the ball behind
him with a sweep of his foot. All of this is occurring while each pack
is attempting to push the other backwards driving themselves over the
ball. Chapter
9 - Lineouts: opposing team formed up here in defense Chapter
10 - Completion of play: Chapter
11 - Terminology: Binding - the careful method players grip and grasp each other to form a secure scrum, ruck, or maul. This is a critical skill to ensure the safety of players. Blindside - see weakside Breakaway - see flanker Center - either of the the backs wearing No. 12 (inside) or No. 13 (outside). Powerful runners they are the heart of the back running attack and defense. The inside center can also be called the 2nd 5/8th. Charge Down - the blocking of a kick by an opposition's player. Chip - see pop kick Clearing Kick - a kick of the ball to touch which relieves pressure on a side under heavy attack by the opposition. Conversion Kick - a kick at the posts after the awarding of a try scoring two points if successful. The kick must be attempted directly from a spot perpendicular to the spot where the try was awarded. Usually taken with a place kick, it can be rushed when the kicker makes a move towards the ball. If taken as a drop kick it is uncontested. Drop Goal - a kick at the posts taken at anytime a side is close
to their own try line. If successful it scores three points but the ball
must hit the ground before being kicked. Feed - the rolling of the ball into the scrum by the scrumhalf. Must be straight down the tunnel. Fifteens - the name of the most common game of rugby union featureing fifteen total players per side. Each team consists of 8 forwards and 7 backs playing two halves each 40 minutes long. First 5/8th - see flyhalf Fixture - another name for a rugby match. Flanker - either of the two forwards wearing No. 6 or No. 7. Also called wing forwards or breakaways they bind to the scrum outside of the locks just behind the outside hip of the props. They can play always on the same side of the scrum or can specialize on either the weakside or strongside. The players with the fewest set responsibilities, their job is to aggresively pursue the ball, gain possesion, and take off running. Flyhalf - the back wearing No. 10 who normally recieves the ball from the scrumhalf. Also called the Outhalf, Outside half or 1st 5/8th, he/she will call plays for the backline, pass the ball to other backs, or provide most of the tactical kicks. Forward Pass - an illegal pass to a player ahead of the ball causing the ball to be awarded to the other team in a scrum. Forwards - the group of players normally numbered 1 through 8 who bind together into scrums, lineup for lineouts, and commit themselves to most rucks and mauls. Free Kick - a uncontested kick awarded to a team usually for a minor penalty by the other team. The kick cannot be taken directly at the posts except by a drop goal. Front Row - the common name for the Prop/Hooker/Prop combination at the front of a scrum. Fullback - the back wearing No. 15 who normally plays deep behind the backline. In offense the fullback is a dangerous attacking position hitting holes unexpectedly at pace, in defense the fullback has primary responsibility for covering all tactical kicks down field by the opposition. Grubber - a kick of the ball which cause the ball to bounce and roll along the ground. Haka - a cultural ceremony display with a chant performed by many Southern Pacific teams as a challenge before a match at the center of the pitch. Halfback - see scrumhalf High Ball - a ball kicked very high into the air placing any player attempting to catch it under extreme pressure by on rushing opposition players. Home Nations - England, Wales, Scotland, and Ireland Hooker - the frontrow forward wearing No. 2. The player is supported
on either side in the scrum by props and is required to gain possesion
of the ball in the scrum by hooking or blocking the ball with one of his/her
feet. The hooker will normally also be the forward throught the ball into
the lineout. Jumper - a common name for a rugby jersey. Also the name of a player in a lineout, usually at the 2,4, and 6 positions, jumping to chatch or intercept the throw. Knock On - losing, dropping, or knocking the ball forward from a player's hand resulting in the ball being awarded to the other team in a scrum. Knock Forward - same as Knock On League - a version of rugby played normally with 13 players under different laws than Rugby Union. The two codes deviated over professionalism and are usually contentious towards each other. Leg Up - an offense where a hooker brings his foot into the scrum's tunnel before the ball is fed by the scrumhalf. Lifting - the act of lifting the lineout jumper into the air in order to more easily catch or intercept the throw. Lineout - the setplay restarting play after the ball has been taken out or kicked to touch. Both sets of forwards will line up opposite each other with the side with throw calling a play. The throw must be directly down the middle of the two lines. Lock - either of the two forwards normally wearing No. 4 and No. 5. Typically the largest players on the field, they have primary responsibility for being the power in scrums and securing the ball in lineouts. Due to their size, they are also normally powerful forces in all loose play, rucks, and mauls. Loosehead - the No. 1 prop in a scrum due to his head being outside the opposition's tighthead prop's shoulders. See prop Loose Forwards - common names for the flankers and No. 8 in a forward pack. Mark - a location on the pitch designated by the referee as the location a scrum should come together. Also a word a player will call while catching a kicked ball within his own 22 meter line. If awarded by the referee, that back is awarded a free kick. Maul - typically after a runner has come into contact and the ball is still being held by a player once any combination of at least three players have bound themselves a maul has been set. The primary difference from a ruck is that the ball is not on the ground. Number 8 - the forward who wears the jersey with the No. 8. This player binds into the scrum normally at the very base between the two locks. His/her responsibility is to initiate attacks by the forwards from scrums or to provide a stable ball from the scrum for the scrumhalf. Offsides - during rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed committs a penalty. Outhalf - see flyhalf. Outside Half - see Flyhalf Pack - another name for all the forwards usually when they are bound for a scrum Penalty - any number of infractions or violations which award the other team a kick. Penalty Kick - an uncontested kick awarded to a team for a major infraction by the other team. The kick can be taken directly at goal and scores 3 points if successful. If the ball is kicked to touch, then the ball is awarded back to the team which kicked the ball out of bounds. Penalty Try - the awarding of a try due to a flagrant violation by an opposing side that prevents an obvious try from being scored. Pitch - the field upon which a rugby match is played. Place Kick - a kick of the ball resting on the ground, placed in an indention in the ground, from a small pile of sand, or from a kicking tee. Place kicks are used to start each half, for penalty kicks at goal, or for conversion kicks after a try has been awarded. Pop Kick - a short shallow kick usually delivered over the head of an onrushing defender to be quickly retrieved or caught by the kicker or one of his/her supporting players. Prop - either of the two forwards normally wearing No. 1 (loosehead) or No. 3 (tighthead). Responsibilites are to support the hooker during scrums and 2nd rows during lineouts. Pushover Try - a try scored by the forward pack as a unit in a scrumdown by pushing the opposition's scrum pack backwards across the tryline while dragging the ball underneath them. Typically scored from a 5 meter scrum, the try is usually awarded when the No. 8 or scrumhalf touch the ball down after it crosses the try line. Referee - the sole judge and timekeeper of the game. Restart - the kick restarting play after a half or after points are scored. Ruck - typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground. Rugby - a football game in which the ball is kicked or carried forward down a field to score points either by touching the ball down beyond a tryline or kicking the ball through posts. The primary rule governing the game is that no pass to a player forward of the ball is allowed. Two codes of rugby are played, Rugby Union and Rugby League. All information at this site concerns Rugby Union. Union is normally played with fifteen players, but versions of the game featuring only seven or ten players is also popular. Football is quite ancient and has existed in most every cultural group through time. The current form of Rugby Football was first developed at Rugby School in England and thus the school provided the name for the sport. Rugger - another name for a rugby player Scrum - the formation used in the setplay restarting play after
a knock-on or forward pass. The forwards from each side bind together
and then the two packs come together to allow the scrumhalf with the feed
to deliver the ball to the scrum. A scrum can also be awarded or chosen
in different circumstances by the referee. Scrumhalf - the back wearing No. 9 who normally feeds the ball into a scrum and retrieves the ball at the base of scrums, rucks, and mauls. Can also be called the halfback. Scrummaging - the process of setting and completing a scrum Second 5/8th - see center Second row - another name for the two locks in a forward pack. see lock Sendoff - after flagrant, numerous or a malicous foul, the referee can elect to expel a player from the match. The player cannot be replaced causing the side to play one person short. Normally the sent off player is banned for at least one match after the sendoff and depending on the severity of the offense can be banned for more than one match to life. Take - a well executed catch of a kicked ball. Tens - a form of rugby union played with only ten total players. Each half typically last only 10 minutes but can be longer. Games are almost always played during tournaments. Tight Five - a common name for all of the front (props and hooker) and second row (locks) forwards. Tighthead - the No. 3 prop in a scrum due to his head being between the opposition's hooker and loosehead prop's shoulders. A scrum can also win a tighthead by taking possession of the ball in a scrum fed by the other pack. Touch, touchline - the out of bounds line that runs on either side of the pitch. The non-contact version of rugby is also commonly called touch. Touch judge - an official posted on each side of the pitch to mark the spot where balls go out of touch and to judge kicks at goal. The touch judge is also instrumental in pointing out any serious violence infractions not seen by the referee. Try - a score of 5 points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player. Tryline - the goal line extending across the pitch. Tunnel - the gap between the front rows in a scrum or the gap
between the two lines of forwards in a lineout. 22 Meter Dropout - the kick which restarts play after a missed penalty or drop goal passing the end goal line or touched down by a defending player. The ball is kicked back to the original attacking side. Union - another name for the most popular form of rugby featuring either 15, 10, or 7 players per side. The local, provincial or national organizing body for rugby competition is also often called a union. Up and under - a tactical kick which is popped very high and shallow
allowing the kicker and supporting players to easily run underneath it
for recovery. The kick is intended to put heavy pressure on any opposition
player attempting to catch the ball. Also called a Garryowen due to the
Irish club which originated the play. Wing - see winger Wing forward - see flanker Winger - either of the two backs wearing No. 11 or No. 14. Each
will normally stay on the same side of the back line they are on throughout
the match and are typically expected to be the fastest sprinters in the
side. Wingers also have key duties during defense helping the fullback
cover kicks and counterattacking. |
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